1. Announcement:
    Rules of Conduct
    lehmund (Grand Guru of "the Hand")
    11-08-2006
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Forum: TW:R - Manual

manual for TradeWars Rising

  1. Sticky Thread Sticky: TW:R - Manual Index

    TradeWars: Rising – Player Manual Contents This manual can and will change on a regular basis as the game is developed and evolves. Trade Wars...

    Started by lehmund, 12-15-2007 02:48 AM
    • Replies: 0
    • Views: 199
    12-15-2007 02:48 AM Go to last post
  1. The Game Scoreboard

    The Game Scoreboard The game scoreboard allows players to measure against each other and track each player's progress through the game. These...

    Started by lehmund, 08-11-2010 06:54 PM
    • Replies: 0
    • Views: 131
    08-11-2010 06:54 PM Go to last post
  2. Post Winning Conditions

    Winning Conditions Depending on the conditions, you may be required to build a sprawling trade empire with many well-defended planets, you may...

    Started by lehmund, 08-09-2010 05:47 PM
    • Replies: 0
    • Views: 73
    08-09-2010 05:47 PM Go to last post
  3. Game Creation

    Game Creation Creating games means setting up your preferred settings for a Tradewars Rising game, choosing winning conditions, how many Credits...

    Started by lehmund, 08-03-2010 07:30 PM
    • Replies: 0
    • Views: 56
    08-03-2010 07:30 PM Go to last post
  4. The Federation Presence

    The Federation Presence The Federation is a bureaucratic entity that comprises of many worlds, many of which were colonized by humans a long time...

    Started by lehmund, 08-03-2010 07:03 PM
    • Replies: 0
    • Views: 47
    08-03-2010 07:03 PM Go to last post
  5. Orders

    Orders Captains can issue some orders while flying their ships. These are small manoeuvers that allow ships to either tow other ships around or...

    Started by lehmund, 08-03-2010 06:48 PM
    • Replies: 0
    • Views: 45
    08-03-2010 06:48 PM Go to last post
  6. NPCs and Aliens

    NPCs and Aliens Players are not the only ones flying in space. Some captains are also human players, going about their daily business, while...

    Started by lehmund, 08-03-2010 06:33 PM
    • Replies: 0
    • Views: 58
    08-03-2010 06:33 PM Go to last post
  7. Trading Ships etc....

    Trading Ships etc... Ships are the main method of transport and mode of interaction in TradeWars: Rising. In fact, players can only leave their...

    Started by lehmund, 08-03-2010 05:59 PM
    • Replies: 0
    • Views: 77
    08-03-2010 05:59 PM Go to last post
  8. Game Design Libraries

    Game Design Libraries The Design Tool sometimes uses some Libraries to create effects essential to the good running of the games. Effects appear...

    Started by lehmund, 10-21-2009 01:22 AM
    • Replies: 0
    • Views: 59
    10-21-2009 01:22 AM Go to last post
  9. Designing Addons

    Designing Addons Designing online game addons is usually a tedious process requiring significant programming knowledge, some artistic flair, game...

    Started by lehmund, 10-21-2009 01:16 AM
    • Replies: 0
    • Views: 44
    10-21-2009 01:16 AM Go to last post
  10. For more information

    For more information Due to player feedback, additions to the game, and changes to game-play balance, the manual is continually evolving. If you...

    Started by lehmund, 12-15-2007 03:48 AM
    • Replies: 0
    • Views: 27
    12-15-2007 03:48 AM Go to last post
  11. Your Profile

    Your Profile All TradeWars: Rising games affect a captain’s profile. Badges and awards, level of expertise, and overall scores are tracked and...

    Started by lehmund, 12-15-2007 03:47 AM
    • Replies: 0
    • Views: 31
    12-15-2007 03:47 AM Go to last post
  12. Corporations

    Corporations Teamwork in TradeWars: Rising is supported through the integration of corporations. In a corporation, there is a CEO and its members,...

    Started by lehmund, 12-15-2007 03:47 AM
    • Replies: 0
    • Views: 44
    12-15-2007 03:47 AM Go to last post
  13. Colonizing

    Colonizing All great planets begin with colonists. Working citizens are required to produce resources, build citadels, and maintain planetary...

    Started by lehmund, 12-15-2007 03:46 AM
    • Replies: 0
    • Views: 63
    12-15-2007 03:46 AM Go to last post
  14. StarDock

    StarDock StarDock is the heart of the Federation and one of the most important centers for any trader in the galaxy. The massive starbase is the...

    Started by lehmund, 12-15-2007 03:44 AM
    • Replies: 0
    • Views: 41
    12-15-2007 03:44 AM Go to last post
  15. Trade

    Trade Accumulating credits is the lifeblood of TradeWars: Rising. The quickest and easiest way of amassing wealth is through trading, the most...

    Started by lehmund, 12-15-2007 03:43 AM
    • Replies: 0
    • Views: 85
    12-15-2007 03:43 AM Go to last post
  16. Combat

    Combat Take the defensive, take from others, or burn it all. Either way, it’s war. Attacking To attack a ship, planet or Outpost, you and...

    Started by lehmund, 12-15-2007 03:40 AM
    • Replies: 0
    • Views: 80
    12-15-2007 03:40 AM Go to last post
  17. Buildings

    Buildings Buildings are a must for any trader who wants to call a planet home, feel safe while offline, and to protect his resource-producing...

    Started by lehmund, 12-15-2007 03:39 AM
    • Replies: 0
    • Views: 53
    12-15-2007 03:39 AM Go to last post
  18. Planets

    Planets Planets are where you can land colonists, build citadels, and forge the basis of your intergalactic stronghold. Planets are particularly...

    Started by lehmund, 12-15-2007 03:33 AM
    • Replies: 0
    • Views: 80
    12-15-2007 03:33 AM Go to last post
  19. Upgrades

    Upgrades Upgrades are systems and equipment installed into your ship to further improve its performance. All upgrades must be purchased and fitted...

    Started by lehmund, 12-15-2007 03:21 AM
    • Replies: 0
    • Views: 52
    12-15-2007 03:21 AM Go to last post
  20. Items

    Items Items, along with ships and ship upgrades, are purchasable only from StarDock. The Stellar Hardware Emporium at StarDock offers captains the...

    Started by lehmund, 12-15-2007 03:18 AM
    • Replies: 0
    • Views: 43
    12-15-2007 03:18 AM Go to last post

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