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[news] General testing call and launch date
At this point we're calling all playtesters to do their best to find as many unknown bugs as possible in the game. In just a few short days, we hope to fix most of them, and tag the rest that cannot be fixed in this version (if any) for the next upgrade. We have started working on version 1.5 of the code and database, an upgrade that will allow us to fix many of the current system flaws and greatly improve gameplay so some issues may be put on the list for the next version if we can live with them for a while without any major issues.
Currently, all individuals who had merit to gain Premium promotional time have received it (you will receive an e-mail or e-mails shortly detailing why you are receiving any and how much) already and should have Premium accounts at the moment. Those who do not right now will have to subscribe to the service when it is operation on the launch date itself (unveiled later) and for the time being will have limited access for this final test run. Scores and awards were reset (system will NOT be reset again at launch time). Some players that are considered too good to stay at scores of 1000 for TB games were upgraded to 1,500 points so as not to mix with newcomers and to start playing among each other more and get a better challenge.
At this time, the RTS variant still needs a bit of a tweak to be ok but it should be done quickly, then we'll announce that it may be played. Since bugs are on the engine that generates both TB and RTS variants, fixing the TB also fixes the code-bugs on the RTS. When we announce the fix of the RTS, we'll call for a massive test run of that as well in a separate news.
Depending on the amount of bugs or issues that you all come up with, we'll set the official launch date and send it to you all via site news and newsletter. Since most of the testing has been done as we went along, we expect the final debug run to be a small amount of days only so be ready.
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